Crunch is one of the largest labor problems in the gaming industry. The Co Presidents of Publisher Naughty Dog have now come to the bang-hard overtime of the industry - and completely misses the target. A comment by Gregor Elsholz. Naughty Dogs Co-President Evan Wells and Neil Printant have expressed themselves in an interview at Crunch working culture and the possibility of trade unions in the gaming industry. Your comments witness to a misguided work and responsibility and make it clear why the problem is still not solved. Gaming industry: untenable working conditions Crunch describes the work situation for publishers, which usually occurs shortly before the release, in which the employed absurd overtime must complete against small or no reward. The crunch working culture has established itself with many developers and expresses itself in a often monthly intensive pressure situation within a team , which forces all employees to significantly longer working hours. At Naugh...