Crunch is no longer a unknown term in the video game industry. Ultimately, it means for developers massive overtime overtime over several weeks or even months, often shortly before the release of a game. To bring about Read Dead Redemption 2 on time on the market, some Rockstar employees had to work on up to 100 hours a week. For CD project Red Meanwhile, in recent months before Release of Cybepunk 2077 Crunch was prescribed - which contrary to an earlier statement by CEO Marcin Iwinski is that you want to make crunch not mandatory. Naughty Dog, the studio behind the Uncharted \ and the Last of US series, is well known for Crunch. Although the studio gives himself to work on the problem, but at the same time speaks, however, to prohibit crunch. Help from the outside should bring improvement After 2020 became clear by a Kotaku report, how hard the crunch conditions are at Naughty Dog, it looked as if something could improve at the studio. In a podcast, Neil Stuckmann spoke with syn...