In PlayStation have been focused on offering a long time to offer experiences that represent violence in the most raw way and that really impact the player. This is something that we could see clearly in the excellent The Last of Us: Part II, where it shared its effort from Naughty Dog to explicitly represent the impact of violence. Sony would be looking to simulate the wounds and injuries more realistic Although in a way the violence is getting better represented in the games and the advance of the visual section has managed to see it from Very powerful way, how it affects The gameplay is still a pending account that the industry has with the management of wounds and damage in general. In most cases, the player can continue to play normally until a moment when the player dies. Some games have experienced with the idea that the wounds affect very evidently to the mobility of the characters, in Ghost Recon: Breakpoint, if we receive damage, we have to stop to bandage the wounds o