In PlayStation have been focused on offering a long time to offer experiences that represent violence in the most raw way and that really impact the player. This is something that we could see clearly in the excellent The Last of Us: Part II, where it shared its effort from Naughty Dog to explicitly represent the impact of violence.
Sony would be looking to simulate the wounds and injuries more realistic Although in a way the violence is getting better represented in the games and the advance of the visual section has managed to see it from Very powerful way, how it affects The gameplay is still a pending account that the industry has with the management of wounds and damage in general. In most cases, the player can continue to play normally until a moment when the player dies.
Some games have experienced with the idea that the wounds affect very evidently to the mobility of the characters, in Ghost Recon: Breakpoint, if we receive damage, we have to stop to bandage the wounds or we do not see badly affected in Our mobility, even classic as Resident Evil represented low health with a slow and lazy movement of the character.
The injured parts would exercise pressure in the healthy but Sony aims to go further with a patent published in July and from which Eco Gamerant has been done. Sony would be looking to simulate wounds and injuries more realistic. The concept explores the idea that the part of the injured body changes the character model and forces him to move represented his injury . The patent details even the character's expression, which would change depending on the severity of the wound.
The patent shows a complex system in which the injured parts of the characters would become a dead weight of the skeleton of the model, allowing himself to move to healthy areas, but exerting a pressure on them. If we received a wound on one leg, this would become a ballast and the burden that means walking on a single leg would mean a negative effect on the healthy leg. The system would also affect objects that we had to load for example, with a wounded arm. This system could explore endless new formulas in the development of action games in the future. From Sony they have always defended adult content and violence as part of PlayStation.
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