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To go out at the end of the year, Halo Infinite Zappe The campaign in cooperation and forge mode at launch

In its monthly video in the development of a game already delayed by one year, the Halo Infinite team revealed that two modes will be absent from the game to launch: the campaign in cooperation and forge mode. Two features expected but temporarily sacrificed to guarantee the exit of the flagship game at the end of the year.

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These two features are part of a post-launch roadmap that will allow the game game to fill its shortcomings and to expand for at least one year after its release. _When we examined these two experiences, the campaign in cooperation and the forge, we decided that they were just not ready. And we do not want to deliver things if they are not ready., Commented on the Creative Director Joseph Sten. According to current plans, the goal is to release the campaign in cooperation three months after the launch of the game, while the forge mode should be waiting at least six months.

In addition, it is learned that the split screen multiplayer will be available at the start of the game on consoles but not on PC. The team will focus on the subject as part of its post-launch roadmap. A launch that we are promised, will take place at the end of the year. The exact release date will be elsewhere Very soon even if it seems to seem to be still waiting for a moment before seeing the gameplay of the campaign.

In the meantime, the next public test of the game will return to an indeterminate date with the same content as the end of July but with JCJ in 4 against 4 and the Big Team Battle mode in addition. Sign that Halo Infinite will still be a game under construction even after its launch, this test program will still be relevant next year to allow players to test the new features before their integration.

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