What did Doom (2016) made a great game? - DOOM - Video Peeling news, instructions, exemplary procedures, reviews and cultu
Examination of the greatest strengths of the modern classic of ID software.
To chase with funny weapons by demonic enemies, to tear out the tooth of a bull demon and push him violently into his eye socket as a last train and beating with a chain saw through a cobal in the middle of the middle, around him cheerfully in half of the goblin to transform, whom he used. These are just a few of the brutally brutal and crazy funny things that you will do during your time in 2016 unit restart. It is an exaggerated power fantasy that has managed to be appranged with younger and older players alike, and therefore both critical and commercially recorded success from which few games could dream of this year.
Gaming certainly has its classics. Resident Evil, Need for Speed, Mortal Combat, _ and _Minecraft could all be viewed as cultural representatives and leaders of their respective genres. But in this family of legendary games is a much darker, insane grandfather of a game, the countless other games owe everything: unterzege. The original unit was by no means the first violent shooter from the perspective of the first person, nor was it the first game where parents around the world clasped their pearls, but it was slightly the first game that made these two things so ridiculously How it did. The game put the world for Gamer on fire and even triggered several national discussions about the moral of existence of violent video games. Even today, the name of the original game of legislators and other authorities is cited as a scapegoat for the different diseases of the company.
It is so ridiculous an argument too, it is not denying which power and which influence this has neut was able to work with some sound effects, MIDI metal melodies and some pixels on a screen. As you can imagine, set I would see a publication about almost everything that could run in the 90s. The Sega 32x, Saturn, Super Nintendo, PlayStation, Atari Jaguar, Gameboy Advance, and even the Acorn Archimedes would see any form of seeing Nower in her libraries keep the game relevant much longer than anyone could have guessed. This persistent popularity also led to numerous continuations. The outstanding DOOM 2 gave the fans more of what they wanted from the first game, doom 64 flirted with a darker tone, but still played largely the same, doom 3 went full of horror with great effect, and finally, in 2016, Untang Would receive the complete restart treatment of ID software with Bethesdas support, and what an apologically crazy journey on the murder track would be that.
First, and the most viewpoint is doom (2016) _ commitment to the violence of the original. At a time when many developers spend a lot of time and effort to avoid controversy, it's 2016 _Untang runs directly into it with a chainsaw in one and a super-shotgun in the other hand. Personally, I would not have done ID software responsible for the toning Nower a bit down to be more realistic, or maybe a different direction with the gameplay to take as many restarts do, but fortunately they did not do anything and are with the Idea of the original as much as possible run blooded. Enemies often filled the area as they attacked you reluctantly and hurled different projectiles on your path. As in the original game, it is up to you to jump, punish and beat through them as they want, and get alive.
For fans of the original, this is nothing but natural, and this style of play could serve as a strong memory of the beauty of the simplicity of the originals and at the same time was a touch of fresh air among the highly technical, calculating protectors, which currently gives populators today the largest part of the Genres. The ability to jump on different platforms and to share brutal finishing moves is the only true basic element that has been added here, and you feel among the other features that made the feeling of the original game, as at home. To this day, you can expand a demon, shoot another face with a rocket launcher and fall back on a chainsaw if you have little ammunition unit game, and the in 2016 reached your clearly intended goal to defend this status.
While the gameplay is certainly king, other peripheral elements of the year 2016 are Nower It has also helped to maintain the sound of the original and bring it to the 21st century. Of the most effective things that restart the tone of the unit, the overwhelming intense soundtrack of the Australian's Mick Gordon. While the original dooms the soundtrack of MIDI songs that imitated the sound of popular pantera songs fit perfectly with this game, and at that time, Gordon's highly produced, industrial metal songs produced a much more evuparent, faster sound that does not match the same Could sound the graphic better than it did. The threshing of metal-core drums, stylish guitar and bass parts with a refined electronica and a perfect mix to lead the player through the continuous rush of the violence of the game and its stunning hell landscapes. It's a soundtrack that is so good that you wonder why Bethesda would not add a CD soundtrack to the game, and it's a great reason why the restart found under other protect the time.
The Visual Department of 2016 Untang was not a trot. While more and more today's games get enough power of consoles to deliver outstanding graphics with good frame rates, _doom (2016) _ is still high below them, as it is highly detailed graphics on the base PlayStation 4 with a sharp resolution of 1080p and Pretty reliable 60 frames per second supplies. While a dynamic resolution on the Xbox One often fell below to maintain the frame rate, she also looked good on this console, as it would probably be too busy to break through demon strengths to notice that the resolution shifts. The only console that made real concessions in this area was the Nintendo Switch, as this version had a few tapered textures and was blocked with 720p and 30 frames per second. Even for a port to a handheld console, _doom (2016) _ keeps all right on the switch. All in all, similar to the original game, _doom (2016) _ plays good for everything that it was started, and will probably continue to be used when future iterations are published on future hardware.
Doom (2016) _ is not just a fantastic game for his excellent gameplay that refuses to leave its roots, his outstanding bloody graphic or powerful, knocking acoustic attack on a soundtrack. It's fantastic because it has all these things and somehow can lead to greater experience than the sum of his parts. While most big restarts of video games trying to exceed the border between the sensitivities of a modern game and the original with weakness and delicateness, this game invites this problem with the power of a BFG. _Doom (2016) _ knows what it is inside and outside, do not apologize for it and makes it better than any other. It created his own, unusual brand for ego shooter for almost 30 years ago and recalled the world in 2016, who really is the king of the genre. And you have to admit that it is 2016 _Nower was a damn good game.
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