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Prey: Documentation shows how the game was developed

Noclip is a crowdfunded media company devoted to creating video game documentaries. It was founded by Danny O'Dwyer, an Irish video game reporter and docudrama producer, in 2016, and also is solely moneyed through Patreon contributions.

Anyone who has always wanted to know how a game is developed can view the very interesting documentation for Prey.

NoClip - Video Game Documentaries talked to the team of Arcane Austin about the design of their immersive cult classic. Starting with the name determination of the game, the creation of the space station of Talos, the problems with the Gloo cannons that the developers had up to the reviews and the legacy of the game you experience some important and surprising details.

Time stamp

0:00 - Introduction 1:58 - Why does it mean Prey ? 7:22 - Creation of the space station of Talos 1 22:22 - Manage the choice of the player 31:15 - The imitator 37:06 - Problems with gloo cannons 43:45 - Harvey's thoughts 45:35 - Moon crash 51:55 - The end (spoiler) 52:35 - Prey's Reviews & Legacy

57:22 - Credits

Endless Space 2 - United Empire First 30 (Tech Tree Focus)

Here you can watch the documentary How Arcane Studios Prey has developed :

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