Again, videogames are at the center of the controversy when it comes to blaming a medium due to problems with numerous nuances. But we echoed what they count in Europe Press, who indicate that a team of Provincial Hospital de Castellón, La Universitat Jaume I and the General University Hospital has published the first clinical case in the world of a child who has had to be hospitalized for two months for video game abuse: mainly by fortnite.
According to this report, the symptoms that led to the hospitalization of a young man for two months was due to the Addiction to the Fortnite video game , including insulation at home, rejection of social interactions or lack of interest in the environment. He also presented alterations in his daily routines, having problems when performing a normal life and sleep.
They indicate that the child had a very high school performance prior to video game addiction, but since the beginning of the course - we understand, that this occurred during the past course - affected a high rate of school absenteeism. The professionals, after evaluating the subject, determined that the addiction to video games was the regulatory in situations such as the loss of a family member or anxiety derived to the requirement of the educational or labor context , situations for which the young man has It could be influenced this addiction.
For treatment, both the patient and the family have had to work, making different strategies of cognitive restructuring or establishment of different guidelines. All this for the subject to be able to appreciate the repercussions that the abusive use of the videogame was carrying him in his day to day . According to the report, he used videogames as means to address the duel for the death of the family member and was a shelter for the emotional discomfort of him.
The study also indicates that Fortnite has several potential aspects to be more addictive than other video games , such as the imposition of deadlines to achieve the challenges of each season or access to streaming platforms showing people playing while detailing their strategies.
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