With FIFA 22 already available for more than a week and beating all sales records, it is time to stop to reflect on the monetization systems that, in recent years, have monopolized the debate around the main annual sports deliveries. The soccer game of EA SPORTS has in FIFA Ultimate Team its main method of income by micropayments, so it is not strange that its managers are often asked about this issue.
In an interview with Eurogamer, Chris Bruzzo has addressed the question, given that more and more agencies are added to propose state regulations about purchases with real money in this type of titles. It will not change (FUT monetization). I think the players have fun with the content that is continuously offered in the game. We will continue to do so, he says. Spending real money in the game is a choice for players.
We have to work on solutions for those who have lost control of the time that Chris Bruzzo, experience director of the FIFA Saga Experience Director of Saga FIFA at Electronic Arts has decided, instead, Divert attention to the problems of addiction with your games. I think we need to talk about extremes, we have to work on real solutions for those players who are in an extreme situation and have lost control of time they dedicate, he says. We are taking action, acting, offering more information to the players and generating awareness about parental controls, [...] We will continue working on more solutions .
The recent football delivery has not been alien to different complaints on the part of the players. Without going any further, the deletion of 17 national selections has caused a great discomfort in Latin America, and the novelties related to goalkeepers and artificial intelligence have been retouched at their first great update. However, the title has been well received at a general level, as explained in detail in our FIFA 22 analysis.
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