League of Legends (also known for its acronym LOL) is a video game of the online battle sand (MOBA) and electronic sport which was developed by Riot Games for Microsoft Windows and OS X and for digital consoles. At first the servers were housed in the company Goa and was sold to the company China Tencent Holdings Limited. The game was designed for the Microsoft Windows operating system and launched a beta for OS X, leaving the side project soon. This beta has been improved by game users, making it possible to play an updated version of League of Legends In October 2012, it had 70 million registered players. By March 2013, 5 million players were recorded at the same time around the world. It is a game of high competitiveness being one of the most popular sports games Electronics (e-Sports). The game is inspired by the popular personalized map of Warcraft III, Defense of the Ancients: AllStars, designed by Steve «GunSoo» Feak, which in turn is based on the StarCraft scene «Aeon of Strife». League of Legends was well received at its launch, winning praise for its various artistic and musical departments, particularly for its design of characters (154 champions) and production value. League has many followers on transmission platforms such as YouTube and Twitch. In September 2019, Riot Games said that the game had almost 8 million concurrent users every day. The popularity of the game has led to products and links in other media, such as musical videos, web series, comics, documentaries and a nearby animated series of Netflix. The promotional material for game cosmetics has attracted great generalized attention, such as K / DA, a group of K-Pop girls composed of five League champions. League has a prosperous competitive scene, often described as preeminent world sport. The 2019 League of Legends World Championship had more than 100 million unique viewers, reaching a maximum of 44 million simultaneous viewers, with a minimum prize of 2.5 million dollars. On August 24, 2020 Spotify and Riot Games come together to form an official electronic sports association of League of Legends.
League of Legends, unlike traditional sports, does not have a salary cap. This refers to the maximum amount that a team is legally allowed to offer to one or several players. With this it is sought that the payments are not inflated, the teams do not waste money, the competitive integrity, among other things are maintained. But a good part of the competitors do not agree that they are established in all - or only some regional leagues.
In lck are already being carried out talks to establish a salaries limit, but things are not unanimous. According to a Nick Ray report for Upcomer, a source close to t1 spoke about that several teams are asking that this system be applied in 2022. However, the world s multicampeone squad is one of the opposition voices more Strong in negotiation.
Let s quickly put the context. Inven Global conducted a survey in 2019 with 82 players from the LCK, revealing that salaries were not exactly attractive. Mostly if we compare them with other large regions, specifically with Europe and China. Before the implementation of the franchise model, specifically in 2018, it was earned an average of 170 million Korean wons. These are approximately € 125,577 EUR. The bad news is that there was also a good percentage of players who earned less than € 80,000 EUR. It is worth mentioning that, outside the report of Global Inven, the salaries in LCK are not usually spoken publicly.
Now, about the possible salary salary cut, we do not have an approximate number. Outside the case of T1, there was no more information about whether the rest of the organizations agreed or was in a 50-50.
South Korea and China are the most recent cases in the adoption of this system. In the house of LPL, Win reported that there were conversations of a possible top of 10 million Chinese yuan, equivalent to 1.3 million euros current. But there is still no communication about when it will come into force.
Cover via Colin Young-Wolff / Riot Games.
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