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Destiny 2 - all seasonal modifications of artifacts of the season 18, explanation

YRRR! In Destiny 2, we are waiting for the robbery season! Gather your team and go sail among the stars on your bizarre cocch. And do not forget your seasonal artifact, skeletal key. You will want to unlock various mods to become the best pirate on this side of Saturn!

Destiny 2 Season of Plunder Artifact Mods

1st level

onion of overload * * Damage to completely elongated arrows destroys the fighters, stunning them, slowing down the regeneration of the energy of abilities and reducing the damage inflicted by the fighter. Strong against the champions of overload. * 1 Energy cost * Arms Unfinctioning impulse rifle * When hovering the sight of the impulse rifle, a powerful line is shot, which stunes unprotected fighters. Strong against uncontrollable champions. * 1 Energy cost * Arms Anti-Tarry Rifle Scout * Scout Rifles You use firearms that break through the shields and stun the barrier champions. The scout rifles cause additional damage to the barrier to the barrier. * 1 Energy cost * Arms Anti-barrier automatic rifle * * Automatic rifles that you shoot, breaking through the shields and stunning the barrier champions. Automatic rifles cause additional damage to the barrier to the barrier. * 1 Energy cost * Arms Unfinctioning shotgun * * The shotgun that you own shoot a powerful explosive that stunes fighters without shields. Strong against uncontrollable champions. * 3 Energy cost * Arms

Level 2

Scout rifle charge * * Increases the reconnaissance rifles rate. * 1 Energy cost * Arms Glass of sword * Swords receive more bonus reserves when you select ammunition. * 1 Energy cost * Legs Kobura for machine gun * Gradually reloads the folded machine guns. Several copies of this stack of perks to reduce the time required for complete reboot. * 1 Energy cost * Legs Aiming the scout and sniper rifle * * Improves aiming for scout rifles and sniper rifles. * 2 Energy cost * Helmet bottomless reward I * * Improves the effect of the Right Hook and Run over weapons. * 1 Energy cost * Helmet

Level 3

Roadman GLEF * * Increases the reloading speed of GLEF. * 1 Energy cost * Arms Focusing hit * Gives the energy of the classroom when you cause damage to the near-battle attack. * 1 Energy cost * Arms Thermal coating * Reduces the incoming sunny and arc damage from the fighters. * 2 Energy cost * Breast Glack with machine gun * * Machine guns receive bonus reserves when you select cartridges. * 1st cost of energy * Legs bottomless reward 2 * * Improves the effect of the percoding Drinking soul and hot replacement of weapons. * 1 Energy cost * Helmet

Level 4

Machine guns overloads * * Continuous fire from your equipped machine guns gives bullets that stun the fighters, slowing down the regeneration of the energy of abilities and reducing the damage inflicted by the fighter. Strong against the champions of overload. * 1 Energy cost * Arms Anti-barrier sniper rifle * Sniper rifles that you shoot, breaking through the shield and stunning the barrier champions. Sniper rifles cause additional damage to the Barrers. * 6 Energy cost * Arms Poor amplitude * Damage to the champion of the ability of an arc leads to the champion shakes. * 1 Energy cost * Class item Explosive detonators * * Oak grenades destroy the fighters, stunning them, slowing down the regeneration of abilities and reducing damage inflicted by the fighter. Strong against the champions of overload. * 2 Energy cost * Class item Hell's whip * * The solar abilities of near-battle stun fighters without shields. Strong against uncontrollable champions. * 2 Energy cost * Helmet

Level 5

Thunder retort * * Gives additional ARC Super damage if it is used for a critical wound or with increased. It lasts until the end of superiractivation. * 6 Energy cost * Class item charged with energy * Stay reinforced longer. * 1 Energy cost * Class item Transfer evidence

* The victory over the fighters on which the ARC debuffs act generates Ionic Trace.
* 4 Energy cost
* Class item

Lightning hits twice * * After throwing an arc grenade for a short time, the reloading of a grenade increases. Oak finishing blows extend the time of action of this advantage. * 7 Energy cost * Class item Closing gaze * * Fast aiming attacks on remote fighters for a short time weaken them. * 6 Energy cost * Class item

*NEW*

To learn more about Destiny 2, read the section Best ARC 3.0 assembly for hunters in Destiny 2 in the game guides for professionals.

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